AI Wander |
Ghosts wander scene randomly. Direction, radius, and timing of motion initialized |
AI Script: Wander |
AI Patrol |
Cop Patrols between waypoints. Waypoints are gameobjects dictated by dev. First waypoint is selected randomly. |
AI Script: Patrol |
Spotlight Flicker |
Cop flashlight flickers based on ghost proximity |
![](images/spotlight-flicker.gif) |
Ghost Alert Icon |
Ghost Displays alert icon based on proximity to cop agent |
![](images/ghost-icon.gif) |
Camera Displays |
Scene features cameras for top, cop pov, and cop 3rd person. All with mouse movement for looking around |
![](images/viewports.gif) |