| AI Wander |
Ghosts wander scene randomly. Direction, radius, and timing of motion initialized |
AI Script: Wander |
| AI Patrol |
Cop Patrols between waypoints. Waypoints are gameobjects dictated by dev. First waypoint is selected randomly. |
AI Script: Patrol |
| Spotlight Flicker |
Cop flashlight flickers based on ghost proximity |
 |
| Ghost Alert Icon |
Ghost Displays alert icon based on proximity to cop agent |
 |
| Camera Displays |
Scene features cameras for top, cop pov, and cop 3rd person. All with mouse movement for looking around |
 |